![]() They’re different beasts than regular contracts, which saw you going through just one encounter, requiring multiple battles to complete. You’re given an estimate of their length alongside potential tonnage restrictions before you take them on, although the latter never really came into play for me. Announced by messages in the lower right of your screen, the titulary Flashpoints appear on the star map – as flashing points, appropriately enough – and can send you well across the galaxy for a varied array of jobs. There’s no fanfare introducing BattleTech: Flashpoint’s main feature. Then, as the Argo sets off towards a contract that pays handsomely, a message I almost miss pops up letting me know that a Flashpoint was available. ![]() I find Rubber Duck spending her free time arguing with a fellow MechWarrior until I send them both to training. Yang, the ‘Mech Tech, waits by a console in the Mech Bay, ready to repair or refit my fairly numerous collection of bipedal warmachines. A voice blares an announcement in the hallway speakers. Returning to my mercenary company in BattleTech: Flashpoint and being back on the Argo feels instantly familiar. Will that called shot targeting the head be blocked by armor or will the MechWarrior inside be instantly turned to bloody, unseen mush? There are few things quite like tensely following a flurry of rockets travel across the surface of a moon, wondering for a few seconds just how much damage it’ll end up doing to the opposing metal behemoth. ![]() Although I had my gripes with it originally, BattleTech left me with enough good memories to be eager to return when and if an eventual expansion would come out.
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